1. stefantosheff:

    A piece I did for the upcoming Revenge of the Art Show:

    Art inspired by movies released in 1984

    Event page

  2. adammuto:

    No. 52

  3. sbosma:

    Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

    I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

    I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

    I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

    These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

    I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

    (via beatonna)

  4. tobyjones:


    this is literally how i deal with this problem

  5. i-am-momo-senpai:

    Original comic by ThreeWordPhrase, byRyan Pequin, a storyboard writer for Regular show,

    and assholes need to remember that citation is important.

    (Source: shapememory)


  6. mordenson said: What's it like working on Regular Show?

    It rules

  7. seanszeles:

    My short Long Live The Royals is online now!

    dudes this is sincerely great

  8. adammuto:

    No. 51

  9. philmcandrew:

    TCAF was really fun! I had a great weekend! Thanks to everyone that came to say hi or buy a book or saw the panel I was on with my pals (picture above, from left to right: moderator Robin Brenner, Tom McHenry, Meredith Gran, KC Green, ME, Jess Fink, Kate Beaton, Ryan Pequin. Thanks to Emma DeMilta for the photo!).

    This was real fun and I got to tell a disturbing story during it

  10. tobyjones:

    Led Zeppelin t-shirt

    Toby Jones, everybody

    (via oweeeeendennis)

  12. oweeeeendennis:

    This piece is called “Predickament”. I made it for the Mr. Show Show on May 17th at Meltdown Comics. It’s 15”x12.5” and made entirely out of cut paper. This picture features young David Cross at a… crossroads… as it were.

    Adventure games were obviously heavy on my mind at the time that I came up with this.

    If you’re in the area you should come to the show!

  13. tobyjones:


    So today Ryan drew that first picture of Mordecai up there. Then Toby, Sarah and I joined in and things kinda got out of hand for an hour.

    That was a good hour.

    Good times

  14. wolfhard:

    Forg, the Winter Frog. (1)


  15. (Source: midnitesurprise)